Keep the multiplier small (but not less than 1) to keep things balanced
Temporary Fly
Gives temporary flight mode to the player, will be revoked if the player goes out of the beacon range.
Effects:
- Type: FLY
Height: <fly max height from beacon>
Condition: [effect condition, optional]
Furnace Boost
Speeds up cook time but might also consumes fuel faster
Effects:
- Type: FURNACE_BOOST
Speed Up Time: <speed up time percentage>
Block Type Whitelist: [list of whitelisted blocks, optional]
Condition: [effect condition, optional]
- Type: FURNACE_BOOST
Speed Up Time: <speed up time percentage>
Block Type Whitelist:
- FURNACE
- SMOKER
For list of blocks, please see
Crops Boost
Once a crop (e.g. WHEAT, BEETROOTS, CARROTS, MELON_STEM, etc) is placed, it will be skipped for certain stage when the location is inside the beacon range
Effects:
- Type: CROPS_BOOST
Speed Up Stage: <stage to skip when planted>
Crops Blacklist: [list of blacklisted blocks, optional]
Crops Whitelist: [list of whitelisted blocks, optional]
Condition: [effect condition, optional]
For list of blocks, please see
Magnet
Pulls entities towards the beacon (positive magnitude) or against the beacon (negative magnitude)
Effects:
- Type: COMMAND_EXECUTOR
Command: "say Hello everyone! My name is {player} and i live in {world}"
Console: false
Passive Command: "say This command is executed from console and will run even with no players around"
Placeholders:
{player} The entity name
{uuid} The entity UUID
{world} The entity world name
{x} The entity x coordinate
{y} The entity y coordinate
{z} The entity z coordinate
{yaw} The entity yaw
{pitch} The entity pitch
{beacon_x} The beacon x coordinate
{beacon_y} The beacon y coordinate
{beacon_world} The beacon world name
Immortality Field
Has a chance of preventing entities inside beacon from death (same function as totem of undying)
Effects:
- Type: IMMORTALITY_FIELD
Min Health: [optional, default to 1]
Survival Chance: [optional, default to 100.0]
Experience Gain
Gives specific amount of experience to all players inside the beacon
Effects:
- Type: EXP_GAIN
Exp: [number, default to 0]
Gives or revokes permissions temporarily to all players inside the beacon range
Effects:
- Type: PERMISSION
Permissions:
- "my.example.permission1": true # gives permission
- "my.example.permission2": false # revokes permission
# or you can do this
Permissions:
- "my.example.permission3" # this will set to true by default
Prevent Mob Spawning
Prevents mob spawning in the beacon area
Effects:
- Type: PREVENT_MOB_SPAWNING
Keep Chunk Loaded
Keep chunk loaded as long as the beacon is active
Effects:
- Type: KEEP_CHUNK_LOADED
Single Chunk: [true/false, default to false]
# if Single Chunk is true, then it will only keep the chunk the beacon is in
# if Single Chunk is false, then it will keep all the chunk within beacon radius
Load Chunk: [true/false, default to false]
# if Load Chunk is true, then it will attempt to load the affected chunks (if not loaded yet)
# however this does not make the chunk loaded at startup