You can combine more than 1 entity filter using boolean logic, for example, if you want to combine effects and those effects required to be passed, you can use "and" or "&&" or "&", for example:
if you want to combine effects and only need one filter to pass, you can use "or" or "||" or "|", for example:
if you want to combine effects and only one filter can pass, you can use "xor" or "^", for example:
You can also combine more than 1 boolean logic and group them with parenthesis, for example:
POWER_REQUIREMENT
This checks whether the beacon pass the power requirement
FREE_POWER_REQUIREMENT
This checks whether the beacon pass the power requirement remaining
AND_LOGIC
Combines two or more conditions, needs all condition to be valid/pass
Example:
OR_LOGIC
Combines two or more conditions, only need one condition to be valid/pass
PLOTSQUARED_IS_IN_PLOT
Checks whether the beacon is inside a plot
Requires PlotSquared
PLOTSQUARED_IS_SAME_PLOT
Checks whether the beacon and the target entity is in the same plot
Requires PlotSquared
PLOTSQUARED_IS_IN_PLOT_AREA
Checks whether the beacon is in a plot area
Requires PlotSquared
PLOTSQUARED_IS_SAME_PLOT_AREA
Checks whether the beacon and the target entity is in the same plot area
Requires PlotSquared
GRIEFPREVENTION_SAME_CLAIM
Checks whether the beacon and the target entity is in the same claim area
Requires GriefPrevention
GRIEFPREVENTION_PERMISSION
Checks whether the player has GriefPrevention claim permission
Requires GriefPrevention
GRIEFPREVENTION_OWNER
Checks whether the player is the land/claim owner
Requires GriefPrevention
GRIEFPREVENTION_CLAIMED
Checks whether the beacon is in claimed land
Requires GriefPrevention
FACTIONS_IN_FACTION
Checks whether the beacon is inside faction land
Requires either Factions, FactionsX, FactionsBlue, KingdomsX, Kingdoms, LegacyFactions, MedievalFactions, UltimateFactions, Towny, or Improved Factions
FACTIONS_IN_SAME_FACTION
Checks whether the beacon and the target entity is in the same faction land
Requires either Factions, FactionsX, FactionsBlue, KingdomsX, Kingdoms, LegacyFactions, MedievalFactions, UltimateFactions, Towny, or Improved Factions
FACTIONS_IS_ROLE
Checks the target entity role inside a faction
If Compare To Current Location Faction is true then it will compare if the role belongs to the faction at the entity location
Requires either Factions, FactionsX, FactionsBlue, KingdomsX, Kingdoms, LegacyFactions, MedievalFactions, UltimateFactions, Towny, or Improved Factions
TOTAL_ACTIVE_BEACON_EFFECTS
Checks how many active beacon effects on a beacon
If the minimum is specified and the total is less than the minimum, it will not pass the check
If the maximum is specified and the total is greater than the maximum, it will not pass the check
If you use this condition on the effect config, players still can upgrade and activate more than the minimum and maximum range specified in the config, but when the total is outside of the range, it will deactivate the effect.
NESTING CONDITION
You can combine AND LOGIC and OR LOGIC, for example: